diff --git a/src/game/game.js b/src/game/game.js
index b06b15aa6f86ccb314e0ec8b6f53a26165e8abe0..49e0a5e70d24f04ff37a910ecd9c04fcbbdb7964 100644
--- a/src/game/game.js
+++ b/src/game/game.js
@@ -300,49 +300,52 @@ module.exports = {
     return gameBoard;
   },
 
-  getPlayerView: (gameBoard, pid) => {
-    let updatedBoard = gameBoard.map((row) => row.map((cell) => ({ ...cell })));
-
-    let width = 11;
-    let height = 11;
-
-    let head = null;
-    for (var i = 0; i < updatedBoard.length; i++) {
-      for (var j = 0; j < updatedBoard[i].length; j++) {
-        let cell = updatedBoard[i][j];
-        if (cell.type === cellTypes.PLAYERHEAD && cell.pid === pid) {
-          console.log("MY Player head found at: ", cell.x, cell.y);
-          head = cell;
-        }
-      }
-    }
-
-    if (head === null) {
-      return [];
-    }
-
-    let playerView = [];
-
-    for (var i = 0; i <= height; i++) {
-      let row = [];
-      for (var j = 0; j <= width; j++) {
-        let x = head.x + j - Math.floor(width / 2);
-        let y = head.y + i - Math.floor(height / 2);
-
-        if (
-          x < 0 ||
-          x >= updatedBoard[0].length ||
-          y < 0 ||
-          y >= updatedBoard.length
-        ) {
-          row.push(cellTypes.BORDER);
-        } else {
-          row.push(updatedBoard[y][x]);
-        }
-      }
-      playerView.push(row);
-    }
-
-    return playerView;
-  },
-};
+	getPlayerView: (gameBoard, pid) => {
+	  let updatedBoard = gameBoard.map((row) => row.map((cell) => ({ ...cell })));
+
+	  let width = 11;
+	  let height = 11;
+	  let head = null;
+	  let bodySize = 0;
+
+	  for (var i = 0; i < updatedBoard.length; i++) {
+		for (var j = 0; j < updatedBoard[i].length; j++) {
+		  let cell = updatedBoard[i][j];
+		  if (cell.type === cellTypes.PLAYERHEAD && cell.pid === pid) {
+			head = cell;
+		  }
+		  if (cell.type === cellTypes.PLAYERBODY && cell.pid === pid) {
+			bodySize++;
+		  }
+		}
+	  }
+
+	  if (head === null) {
+		return [];
+	  }
+
+	  let playerView = [];
+
+	  for (var i = 0; i <= height; i++) {
+		let row = [];
+		for (var j = 0; j <= width; j++) {
+		  let x = head.x + j - Math.floor(width / 2);
+		  let y = head.y + i - Math.floor(height / 2);
+
+		  if (x < 0 || x >= updatedBoard[0].length || y < 0 || y >= updatedBoard.length) {
+			row.push(cellTypes.BORDER);
+		  } else {
+			row.push(updatedBoard[y][x]);
+		  }
+		}
+		playerView.push(row);
+	  }
+
+	  // Return the view along with head position and body size
+	  return {
+		view: playerView,
+		headPosition: { x: head.x, y: head.y },
+		bodySize: bodySize + 1 // Include head in body size
+		};
+	}
+};
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