diff --git a/src/game/game.js b/src/game/game.js
index e86bf217315c22808c99576c1c71a382d0e11b33..b06b15aa6f86ccb314e0ec8b6f53a26165e8abe0 100644
--- a/src/game/game.js
+++ b/src/game/game.js
@@ -303,41 +303,46 @@ module.exports = {
   getPlayerView: (gameBoard, pid) => {
     let updatedBoard = gameBoard.map((row) => row.map((cell) => ({ ...cell })));
 
-		let width = 11;
-		let height = 11;
-
-	 let head = null;
-	 for (var i = 0; i < updatedBoard.length; i++) {
-		for (var j = 0; j < updatedBoard[i].length; j++) {
-		  let cell = updatedBoard[i][j];
-		  if (cell.type === cellTypes.PLAYERHEAD && cell.pid === pid) {
-					console.log("MY Player head found at: ", cell.x, cell.y);
-			 head = cell;
-		  }
-		}
-	 }
-
-		if (head === null) {
-			return [];
-		}
-
-		let playerView = [];
-
-		for (var i = 0; i <= height; i ++) {
-			let row = [];
-			for (var j = 0; j <= width; j ++) {
-				let x = head.x + j - Math.floor(width/2);
-				let y = head.y + i - Math.floor(height/2);
-
-				if (x < 0 || x >= updatedBoard[0].length || y < 0 || y >= updatedBoard.length) {
-					row.push(cellTypes.BORDER);
-				} else {
-					row.push(updatedBoard[y][x]);
-				}
-			}
-			playerView.push(row);
-		}
-
-		return playerView;
+    let width = 11;
+    let height = 11;
+
+    let head = null;
+    for (var i = 0; i < updatedBoard.length; i++) {
+      for (var j = 0; j < updatedBoard[i].length; j++) {
+        let cell = updatedBoard[i][j];
+        if (cell.type === cellTypes.PLAYERHEAD && cell.pid === pid) {
+          console.log("MY Player head found at: ", cell.x, cell.y);
+          head = cell;
+        }
+      }
+    }
+
+    if (head === null) {
+      return [];
+    }
+
+    let playerView = [];
+
+    for (var i = 0; i <= height; i++) {
+      let row = [];
+      for (var j = 0; j <= width; j++) {
+        let x = head.x + j - Math.floor(width / 2);
+        let y = head.y + i - Math.floor(height / 2);
+
+        if (
+          x < 0 ||
+          x >= updatedBoard[0].length ||
+          y < 0 ||
+          y >= updatedBoard.length
+        ) {
+          row.push(cellTypes.BORDER);
+        } else {
+          row.push(updatedBoard[y][x]);
+        }
+      }
+      playerView.push(row);
+    }
+
+    return playerView;
   },
 };
diff --git a/src/models/WebSocketModel.js b/src/models/WebSocketModel.js
index 76893fe2593c4ec86300a5489b7dca6110835ad8..d157cc4c34f7736a19e78cf3f20d63f4e6551c48 100644
--- a/src/models/WebSocketModel.js
+++ b/src/models/WebSocketModel.js
@@ -37,7 +37,10 @@ class WebSocketModel {
       }
 
       for (let conn of this.games[game].players) {
-		  let playerView = gameModule.getPlayerView(this.games[game].gameBoard, conn.pid);
+        let playerView = gameModule.getPlayerView(
+          this.games[game].gameBoard,
+          conn.pid,
+        );
         conn.connection.send(
           JSON.stringify({
             type: "gameBoard",
@@ -149,13 +152,19 @@ class WebSocketModel {
       let roomId = connection.protocol;
 
       if (!this.games[roomId].started) {
-        this.games[roomId].players.push({connection, pid: this.games[roomId].players.length+1});
+        this.games[roomId].players.push({
+          connection,
+          pid: this.games[roomId].players.length + 1,
+        });
         this.games[roomId].gameBoard = gameModule.addPlayer(
           this.games[roomId].gameBoard,
           this.games[roomId].players.length,
         );
       } else {
-        this.games[roomId].players.push({connection, pid: this.games[roomId].players.length+1});
+        this.games[roomId].players.push({
+          connection,
+          pid: this.games[roomId].players.length + 1,
+        });
       }
 
       connection.send(
@@ -166,7 +175,7 @@ class WebSocketModel {
       );
 
       connection.on("close", () => {
-				// Need to fix this
+        // Need to fix this
         this.games[roomId].players = this.games[roomId].players.filter(
           (curr) => curr !== this.games[roomId].players,
         );