diff --git a/public/gameClient.js b/public/gameClient.js index d71bb28f4e0a6d003be411e4b67437135d67becc..a6f40a88db2771fbed760a4463242b1ed64d8ac6 100644 --- a/public/gameClient.js +++ b/public/gameClient.js @@ -145,6 +145,15 @@ socket.addEventListener("message", (event) => { messages.appendChild(messageElement); updateNumberPlayers(msg.numPlayers); + } else if (msg.type === "restart") { + const messages = document.getElementById("chatOutput"); + const messageElement = document.createElement("div"); + messageElement.innerText = `Player ${msg.pid} is the WINNER!`; + messages.appendChild(messageElement); + setTimeout(() => { + //Redirect back to lobby after 10 seconds + window.location.href = msg.url; + }, 10000); } } catch (e) { console.log(e.message);