import pygame
pygame.init()
surface = pygame.display.set_mode((800, 600))        
surface.fill((255, 255, 255))

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or \
           event.type == pygame.KEYDOWN and \
           event.__dict__['key'] == pygame.K_q:
            pygame.quit()
            exit()
        
    pygame.display.update()