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  • 0-setup-initial-server
  • 3-initial-game-code
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  • 6-rooms
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  • Coordinates_And_Body_size
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  • potentialRestart
  • test-of-collision&growing
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Created with Raphaël 2.2.06Sep543131Aug3026242524191817141312111011105329Jul2221Merge branch 'potentialRestart' into 'main'mainmainSmall changespotentialRestartpotentialRestartUpdate gameClient.jsEneryBoosterEneryBoosterUpdate WebSocketModel.jsUpdate game.jsUpdate WebSocketModel.js for energyadded energy (green color) to let snake move fasterMerge branch 'main' into 'potentialRestart'Merge branch '9-spectator' into 'main'Prevent the snake move oppositeRestart codeRestart codeUpdate the UICoordinates_And…Coordinates_And_Body_sizeUpdate the UIUpdate conn.connection.sendAdded coordinates of the snake's head and the number of body size next to itFix double interval bug9-spectator9-spectatorImplement rudimentary spectator mode, checking for 10 players in lobbyMerge branch '8-deadplayers' into 'main'Run prettier8-deadplayers8-deadplayersIncrease sizes of board and viewImplement zoomed viewImplement snake collisionRebase working changes into new branchReworked on the checkCollisions, but still have bugs, the goal is to let the snake die if the head hits anything except the food, but when two snakes' heads hit each other, they both die.7-camera7-cameraFix deadPlayers assignmentFix createInterval methodFix merge issues related to not pushing my last commit :(Update moveOneStep and collision functions for multiple snakes collision featuresClean up some stuff, add a new return value for moveOneStep to helpFix issue related to private game updates not sending out.Border Game CodeGame Border CodeGame Border CodeSkeleton code for camera changesMerge branch '6-rooms' into 'main'Add handling for creating private games. Need a way to manage games, determining if the game is complete and booting back to lobby and when games are closed6-rooms6-roomsMove websocket code to its own module, move game.html script tag to its own script file, implement lobbiesAdded snakehead center feature and added xy coordinate for player's locationtest-of-collisi…test-of-collision&growingUpdate time from 1000 -> 500
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