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CS375_TriviaGame
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Team7
CS375_TriviaGame
Commits
28343643
Commit
28343643
authored
6 months ago
by
enr27
Browse files
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Plain Diff
Mainly implemented game start logic
parent
62e035b9
Branches
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Changes
1
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1 changed file
public/script.js
+96
-21
96 additions, 21 deletions
public/script.js
with
96 additions
and
21 deletions
public/script.js
+
96
−
21
View file @
28343643
const
socket
=
io
();
let
score
=
0
;
let
currentQuestion
=
0
;
let
questions
=
[];
let
roomCode
=
null
;
let
isRoomCreator
=
false
;
let
playerName
=
null
;
window
.
onload
=
()
=>
{
const
params
=
new
URLSearchParams
(
window
.
location
.
search
);
roomCode
=
params
.
get
(
'
roomCode
'
);
playerName
=
params
.
get
(
'
playerName
'
);
let
playerId
=
localStorage
.
getItem
(
'
playerId
'
);
if
(
roomCode
&&
playerName
)
{
if
(
!
playerId
)
{
playerId
=
generatePlayerId
();
localStorage
.
setItem
(
'
playerId
'
,
playerId
);
}
socket
.
emit
(
'
joinRoom
'
,
{
roomCode
,
playerName
,
playerId
});
}
};
function
generatePlayerId
()
{
return
Math
.
random
().
toString
(
36
).
substring
(
2
,
15
);
}
document
.
getElementById
(
'
startGame
'
).
addEventListener
(
'
click
'
,
()
=>
{
const
inputRoomCode
=
prompt
(
'
Enter room code to join or leave blank to create a new room:
'
);
playerName
=
prompt
(
'
Enter your name:
'
);
if
(
!
playerName
||
playerName
.
trim
()
===
''
)
{
alert
(
'
Name is required to join the game!
'
);
return
;
}
if
(
inputRoomCode
)
{
roomCode
=
inputRoomCode
;
socket
.
emit
(
'
joinRoom
'
,
roomCode
);
socket
.
emit
(
'
joinRoom
'
,
{
roomCode
,
playerName
}
);
}
else
{
socket
.
emit
(
'
createRoom
'
);
socket
.
emit
(
'
createRoom
'
,
playerName
);
isRoomCreator
=
true
;
}
});
socket
.
on
(
'
roomCreated
'
,
(
generatedRoomCode
)
=>
{
roomCode
=
generatedRoomCode
;
alert
(
`Room created! Room code:
${
roomCode
}
`
);
if
(
isRoomCreator
)
{
const
numQuestions
=
document
.
getElementById
(
'
numQuestions
'
).
value
;
const
category
=
document
.
getElementById
(
'
category
'
).
value
;
const
difficulty
=
document
.
getElementById
(
'
difficulty
'
).
value
;
socket
.
emit
(
'
gameSettings
'
,
{
roomCode
,
category
,
difficulty
,
numQuestions
});
}
updateUrlWithParams
({
roomCode
,
playerName
});
transitionToGameScreen
();
});
socket
.
on
(
'
roomJoined
'
,
()
=>
{
alert
(
`Joined room
${
roomCode
}
`
);
updateUrlWithParams
({
roomCode
,
playerName
});
transitionToGameScreen
();
});
...
...
@@ -29,39 +68,75 @@ socket.on('error', (message) => {
alert
(
message
);
});
function
transitionToGameScreen
()
{
document
.
querySelector
(
'
.home
'
).
style
.
display
=
'
none
'
;
document
.
querySelector
(
'
.header
'
).
style
.
display
=
'
none
'
;
document
.
getElementById
(
'
gameArea
'
).
style
.
display
=
'
block
'
;
}
socket
.
on
(
'
startGameWithSettings
'
,
()
=>
{
alert
(
"
Game is starting!
"
);
});
// Event to display a new question
socket
.
on
(
'
newQuestion
'
,
(
question
)
=>
{
displayQuestion
(
question
);
});
function
displayQuestion
(
question
)
{
document
.
getElementById
(
'
question
'
).
textContent
=
question
.
question
;
document
.
getElementById
(
'
options
'
).
innerHTML
=
''
;
document
.
getElementById
(
'
question
'
).
textContent
=
decodeHtml
(
question
.
question
);
const
optionsContainer
=
document
.
getElementById
(
'
options
'
);
optionsContainer
.
innerHTML
=
''
;
question
.
options
.
forEach
((
answer
)
=>
{
const
btn
=
document
.
createElement
(
'
button
'
);
btn
.
textContent
=
answer
;
btn
.
addEventListener
(
'
click
'
,
()
=>
checkAnswer
(
answer
===
question
.
correctAnswer
));
document
.
getElementById
(
'
options
'
)
.
appendChild
(
btn
);
btn
.
textContent
=
decodeHtml
(
answer
)
;
btn
.
addEventListener
(
'
click
'
,
()
=>
checkAnswer
(
answer
,
question
.
correctAnswer
));
optionsContainer
.
appendChild
(
btn
);
});
document
.
getElementById
(
'
nextQuestion
'
).
style
.
display
=
'
none
'
;
}
function
checkAnswer
(
isCorrect
)
{
function
checkAnswer
(
selectedAnswer
,
correctAnswer
)
{
const
isCorrect
=
selectedAnswer
===
correctAnswer
;
if
(
isCorrect
)
score
++
;
document
.
getElementById
(
'
score
'
).
textContent
=
`Score:
${
score
}
`
;
alert
(
isCorrect
?
"
Correct!
"
:
`Wrong! The correct answer was:
${
decodeHtml
(
correctAnswer
)}
`
);
socket
.
emit
(
'
nextQuestion
'
,
roomCode
);
}
socket
.
on
(
'
gameOver
'
,
()
=>
{
alert
(
`Game over! Your score is
${
score
}
`
);
document
.
getElementById
(
'
gameArea
'
).
style
.
display
=
'
none
'
;
socket
.
on
(
'
gameOver
'
,
({
winner
,
scores
})
=>
{
const
winnerMessage
=
winner
?
`The winner is
${
winner
.
name
}
with
${
winner
.
score
}
points!`
:
"
It's a tie!
"
;
let
scoreDetails
=
"
Final Scores:
\n
"
;
scores
.
forEach
(
player
=>
{
scoreDetails
+=
`
${
player
.
name
}
:
${
player
.
score
}
\n`
;
});
alert
(
`
${
winnerMessage
}
\n
${
scoreDetails
}
`
);
resetGameUI
();
});
function
resetGameUI
()
{
document
.
querySelector
(
'
.home
'
).
style
.
display
=
'
block
'
;
document
.
querySelector
(
'
.header
'
).
style
.
display
=
'
block
'
;
document
.
getElementById
(
'
gameArea
'
).
style
.
display
=
'
none
'
;
score
=
0
;
currentQuestion
=
0
;
questions
=
[];
}
function
transitionToGameScreen
()
{
document
.
querySelector
(
'
.home
'
).
style
.
display
=
'
none
'
;
document
.
querySelector
(
'
.header
'
).
style
.
display
=
'
none
'
;
document
.
getElementById
(
'
gameArea
'
).
style
.
display
=
'
block
'
;
}
function
decodeHtml
(
html
)
{
const
txt
=
document
.
createElement
(
'
textarea
'
);
txt
.
innerHTML
=
html
;
return
txt
.
value
;
}
function
updateUrlWithParams
(
params
)
{
const
currentUrl
=
new
URL
(
window
.
location
);
Object
.
entries
(
params
).
forEach
(([
key
,
value
])
=>
{
currentUrl
.
searchParams
.
set
(
key
,
value
);
});
window
.
history
.
pushState
({},
''
,
currentUrl
);
}
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