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CS375_TriviaGame
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Team7
CS375_TriviaGame
Commits
62e035b9
Commit
62e035b9
authored
8 months ago
by
ea654
Browse files
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Replace server.js with code to deal with api
parent
ffe407d9
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1 changed file
server.js
+93
-39
93 additions, 39 deletions
server.js
with
93 additions
and
39 deletions
server.js
+
93
−
39
View file @
62e035b9
...
@@ -15,73 +15,129 @@ app.use(express.static('public'));
...
@@ -15,73 +15,129 @@ app.use(express.static('public'));
io
.
on
(
'
connection
'
,
(
socket
)
=>
{
io
.
on
(
'
connection
'
,
(
socket
)
=>
{
console
.
log
(
'
A user connected:
'
,
socket
.
id
);
console
.
log
(
'
A user connected:
'
,
socket
.
id
);
socket
.
on
(
'
createRoom
'
,
()
=>
{
// Create a room
socket
.
on
(
'
createRoom
'
,
(
playerName
)
=>
{
const
roomCode
=
Math
.
random
().
toString
(
36
).
substring
(
2
,
7
).
toUpperCase
();
const
roomCode
=
Math
.
random
().
toString
(
36
).
substring
(
2
,
7
).
toUpperCase
();
rooms
[
roomCode
]
=
{
players
:
[],
questions
:
[]
};
rooms
[
roomCode
]
=
{
players
:
{},
settings
:
null
,
questions
:
[]
};
rooms
[
roomCode
].
players
[
socket
.
id
]
=
{
name
:
playerName
,
score
:
0
};
socket
.
join
(
roomCode
);
socket
.
join
(
roomCode
);
socket
.
emit
(
'
roomCreated
'
,
roomCode
);
socket
.
emit
(
'
roomCreated
'
,
roomCode
);
console
.
log
(
`Room created with code
${
roomCode
}
`
);
console
.
log
(
`Room created with code
${
roomCode
}
by
${
playerName
}
`
);
});
});
socket
.
on
(
'
joinRoom
'
,
(
roomCode
)
=>
{
// Join a room
if
(
rooms
[
roomCode
])
{
socket
.
on
(
'
joinRoom
'
,
({
roomCode
,
playerName
,
playerId
})
=>
{
const
room
=
rooms
[
roomCode
];
if
(
room
)
{
let
player
=
Object
.
values
(
room
.
players
).
find
(
p
=>
p
.
id
===
playerId
);
if
(
player
)
{
player
.
socketId
=
socket
.
id
;
console
.
log
(
`
${
playerName
}
rejoined room
${
roomCode
}
`
);
}
else
{
room
.
players
[
socket
.
id
]
=
{
id
:
playerId
,
name
:
playerName
,
score
:
0
};
console
.
log
(
`
${
playerName
}
joined room
${
roomCode
}
`
);
}
socket
.
join
(
roomCode
);
socket
.
join
(
roomCode
);
socket
.
emit
(
'
roomJoined
'
);
socket
.
emit
(
'
roomJoined
'
);
console
.
log
(
`User
${
socket
.
id
}
joined room
${
roomCode
}
`
);
}
else
{
}
else
{
socket
.
emit
(
'
error
'
,
'
Room not found
'
);
socket
.
emit
(
'
error
'
,
'
Room not found
'
);
}
}
});
});
socket
.
on
(
'
startGame
'
,
({
roomCode
,
category
,
difficulty
})
=>
{
fetchQuestions
(
category
,
difficulty
).
then
((
questions
)
=>
{
socket
.
on
(
'
gameSettings
'
,
({
roomCode
,
category
,
difficulty
,
numQuestions
})
=>
{
if
(
rooms
[
roomCode
])
{
rooms
[
roomCode
].
settings
=
{
category
,
difficulty
,
numQuestions
};
fetchQuestions
(
category
,
difficulty
,
numQuestions
).
then
((
questions
)
=>
{
if
(
!
questions
||
questions
.
length
===
0
)
{
if
(
!
questions
||
questions
.
length
===
0
)
{
socket
.
emit
(
'
error
'
,
'
Failed to load questions
'
);
io
.
to
(
roomCode
)
.
emit
(
'
error
'
,
'
Failed to load questions
'
);
return
;
return
;
}
}
rooms
[
roomCode
].
questions
=
questions
;
rooms
[
roomCode
].
questions
=
questions
;
io
.
in
(
roomCode
).
emit
(
'
newQuestion
'
,
questions
[
0
]);
io
.
to
(
roomCode
).
emit
(
'
startGameWithSettings
'
,
{
category
,
difficulty
,
numQuestions
});
sendNextQuestion
(
roomCode
);
});
});
}
});
});
socket
.
on
(
'
submitAnswer
'
,
(
data
)
=>
{
socket
.
on
(
'
submitAnswer
'
,
({
roomCode
,
answer
})
=>
{
const
room
=
rooms
[
data
.
roomCode
];
const
room
=
rooms
[
roomCode
];
if
(
!
room
||
!
room
.
questions
||
room
.
questions
.
length
===
0
)
{
if
(
!
room
||
!
room
.
questions
||
room
.
questions
.
length
===
0
)
{
socket
.
emit
(
'
error
'
,
'
No questions available
'
);
socket
.
emit
(
'
error
'
,
'
No questions available
'
);
return
;
return
;
}
}
const
question
=
room
.
questions
[
0
];
const
currentQuestion
=
room
.
questions
[
0
];
const
correct
=
question
.
correctAnswer
===
data
.
answer
;
const
correct
=
currentQuestion
.
correctAnswer
===
answer
;
socket
.
emit
(
'
answerResult
'
,
{
correct
,
correctAnswer
:
question
.
correctAnswer
});
if
(
correct
)
{
room
.
players
[
socket
.
id
].
score
+=
1
;
}
socket
.
emit
(
'
answerResult
'
,
{
correct
,
correctAnswer
:
currentQuestion
.
correctAnswer
});
});
});
socket
.
on
(
'
nextQuestion
'
,
(
roomCode
)
=>
{
socket
.
on
(
'
nextQuestion
'
,
(
roomCode
)
=>
{
const
room
=
rooms
[
roomCode
];
sendNextQuestion
(
roomCode
);
});
function
sendNextQuestion
(
roomCode
)
{
const
room
=
rooms
[
roomCode
];
if
(
room
&&
room
.
questions
.
length
>
0
)
{
if
(
room
&&
room
.
questions
.
length
>
0
)
{
room
.
questions
.
shift
();
room
.
questions
.
shift
();
if
(
room
.
questions
.
length
>
0
)
{
if
(
room
.
questions
.
length
>
0
)
{
io
.
in
(
roomCode
).
emit
(
'
newQuestion
'
,
room
.
questions
[
0
]);
io
.
to
(
roomCode
).
emit
(
'
newQuestion
'
,
room
.
questions
[
0
]);
}
else
{
}
else
{
io
.
in
(
roomCode
).
emit
(
'
gameOver
'
);
determineWinner
(
roomCode
);
}
}
}
else
{
io
.
in
(
roomCode
).
emit
(
'
gameOver
'
);
}
}
}
function
determineWinner
(
roomCode
)
{
const
room
=
rooms
[
roomCode
];
if
(
!
room
)
return
;
const
players
=
Object
.
entries
(
room
.
players
);
const
winner
=
players
.
reduce
((
topPlayer
,
[
id
,
player
])
=>
{
return
player
.
score
>
topPlayer
.
score
?
player
:
topPlayer
;
},
{
name
:
'
No one
'
,
score
:
0
});
io
.
to
(
roomCode
).
emit
(
'
gameOver
'
,
{
winner
:
{
name
:
winner
.
name
,
score
:
winner
.
score
},
scores
:
Object
.
values
(
room
.
players
).
map
(
player
=>
({
name
:
player
.
name
,
score
:
player
.
score
}))
});
});
delete
rooms
[
roomCode
];
}
socket
.
on
(
'
disconnect
'
,
()
=>
{
socket
.
on
(
'
disconnect
'
,
()
=>
{
console
.
log
(
'
User disconnected:
'
,
socket
.
id
);
console
.
log
(
'
User disconnected:
'
,
socket
.
id
);
for
(
const
roomCode
of
Object
.
keys
(
rooms
))
{
if
(
rooms
[
roomCode
].
players
[
socket
.
id
])
{
delete
rooms
[
roomCode
].
players
[
socket
.
id
];
console
.
log
(
`User
${
socket
.
id
}
removed from room
${
roomCode
}
`
);
}
}
});
});
});
});
function
fetchQuestions
(
category
,
difficulty
)
{
function
fetchQuestions
(
category
,
difficulty
,
numQuestions
)
{
return
axios
.
get
(
`https://opentdb.com/api.php`
,
{
return
axios
.
get
(
`https://opentdb.com/api.php`
,
{
params
:
{
params
:
{
amount
:
5
,
amount
:
numQuestions
,
category
,
category
,
difficulty
,
difficulty
,
type
:
'
multiple
'
,
type
:
'
multiple
'
,
...
@@ -89,10 +145,7 @@ function fetchQuestions(category, difficulty) {
...
@@ -89,10 +145,7 @@ function fetchQuestions(category, difficulty) {
})
})
.
then
((
response
)
=>
{
.
then
((
response
)
=>
{
return
response
.
data
.
results
.
map
((
q
)
=>
{
return
response
.
data
.
results
.
map
((
q
)
=>
{
let
options
=
[
q
.
correct_answer
];
let
options
=
[
q
.
correct_answer
,
...
q
.
incorrect_answers
];
for
(
let
incorrect
of
q
.
incorrect_answers
)
{
options
.
push
(
incorrect
);
}
options
=
shuffleArray
(
options
);
options
=
shuffleArray
(
options
);
return
{
return
{
question
:
q
.
question
,
question
:
q
.
question
,
...
@@ -116,3 +169,4 @@ function shuffleArray(array) {
...
@@ -116,3 +169,4 @@ function shuffleArray(array) {
}
}
server
.
listen
(
PORT
,
()
=>
console
.
log
(
`Server is running on http://localhost:
${
PORT
}
`
));
server
.
listen
(
PORT
,
()
=>
console
.
log
(
`Server is running on http://localhost:
${
PORT
}
`
));
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